For instance, right now, Lustering Alloy out of your API is placed at 73.20 per unit. However, as someone who specializes in Planetary Materials, I would like to eve echoes isk sell my mats at the maximum price (obv). If I see the market in-game right now, the maximum price is 113.0, but the individual is simply purchasing 1,025 units:--LRB- Therefore I most probably won't market there seeing there is another individual buying for 110.0 per unit plus he needs 24,929 units. I obviously wish to market for 110.0 each instead of 113.0 (because of the minimal cost amount ) or 73.20 (the average cost ). If there is a way to demonstrate that 110.0, it'd be great.

Hmm. Interesting. Thanks for being so specific. My algorithm is probably seeing a lot of the immense orders which are still around down at the 70-75 range and over-indexing on these. I think that incorporating in the actual"highest buy price with a massive quantity" would be more useful if I can upgrade the info frequently, but in the present rate of upgrades there's likely going to be a great deal of fluctuation there. However, I've been thinking about weighting buy orders more if they are for higher prices so that those big orders that are significantly more affordable than the highest ones do not bring down the cost too much. Does that make sense?

So my premise is you're now considering all previous orders' prices as a factor in your current buy field, right? Consider my assumption correct. Ideally, the costs taken into account should only be those previous X time from today (e.g. only consider costs in the previous 2 days as the present buy price). Perhaps this will keep the data more"fresh" and up-to-date as I really don't know what mechanism there is to procedure older data.

In terms of your suggestion to weight higher-price-buy orders, I think that it may get the job done so as not to"dredge" the actual price we are searching for down to a price we certainly will not be selling the item for.

How do we understand how many is considered"large volume"? Perhaps there is some way to process older buy data so as to forecast the usual amount of amount a boat manufacturer need (in my instance, planetary resources is just used for boat manufacturing). That way, buy orders with a quantity closer to this"predicted number" have a higher weight. Nevertheless, you'd need some way to weed out orders that are considered abnormal (I believe there is some specific statistical rule to EVE Mobile ISK For Sale determine whether a datum is abnormal).

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