Other than picking among 10 participant archetypes -- whose feature minimums and NBA 2K21 MT maximums are locked -- the only influence I have in my player's development is playing nicely (or not) in a league match. Whatever XP ("MyPoints" in this case) comes from this, the game applies automatically in a very opaque process. 
 
Developer diaries prior to NBA 2K21's launch implied the W players could take on roles that real-life WNBA stars pursue, whether boosting the team itself, carrying on side gigs in media or fashion design, or preparing for a career as a coach. Well, most of this is managed in a process whose only participant interaction is choosing one of three options a card off between games. Again, progression is fixed, and all it provides is unlockable makeup items on a predetermined schedule. 
 
This indicates is that you become a really limited core gameplay very quickly, and one that is extremely reminiscent of livelihood modes I watched about the Xbox 360 and PlayStation 3. It is tough to call The W a fantastic first shot career-mode parity when so much of its enjoyability comes out of, well, only playing with the games themselves. At least that activity is distinguishable from Cheap MT 2K21 the rest of NBA 2K21 while still being enjoyable -- but it had been when I was messing around with all the WNBA in MyLeague last year, also.