When rumours started to pop up that Blizzard were working on or toying with the notion of bringing the iconic action-RPG -- most started to wonder exactly what that might look like. Can the 2D sprite-based visuals of Diablo II be awarded the 4K makeover ala StarCraft: Remastered, or would it be of a built-from-the-ground-up remake with new visuals and Diablo 2 Items perhaps reimagined content too. Questions that arose on account of this game's pedigree.

Describing Diablo II as iconic is not only a random descriptor, it is a seminal release which not only helped define a genre but laid the groundwork for a long time where loot, real time activity, participant advancement, and things like assembles and weapons and character classes became as ubiquitous as military shooters that concentrated on gruff soldiers with assault rifles. In fact you could probably trace Call of Duty's multiplayer progression systems back to Diablo. Probably.

Impressive, modern 3D visuals that remain true to the look and feel of the first. Visuals that sit at the top of those classic 2000-era pixels, presenting a radical visual makeover that preserves what makes Diablo II, well, D2.

"It is a different type of challenge," Rob Gallerani, Primary Designer on Diablo II: Resurrected informs us when asked about the decision to go 3D whilst keeping the 2D core. "I will assert it is easier than attempting to Cheap Diablo 2 Resurrected Items rebuild brick-for-brick the entire game. I'd rather take the Sistine Chapel and rotoscope over it afterward be like here's a bunch of pictures, go build it over here. It does have unique challenges since we're seeing behind the curtain."

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